Level Design: Technical Skill and Creativity in 3D Space

During my Multimedia Reporting class, I tried to explain the level design process by speaking to David Speyrer, a software developer at Valve; Aaron Garcha, a freelance level designer; and Peter Gelencser at CD Projekt RED.

Game environments are becoming larger and more detailed as graphics improve and product budgets reach record levels.  Level designers must maintain a consistent vision of the final product while creating new places for players to explore.